


If you describe graphical issue, please provide an RSX capture and a RenderDoc capture that demonstrate it.

This log runs up to the Bruce Wayne escape sequence and is using LLVM for the audio issue, and 150% scale for the graphics issue: Switching from XAudio2 to to OpenAL does not resolve the issue either, nor does switching off SPU Loop detection 1. This behaviour does not happen when using ASMJIT - if you start the game using LLVM until the issue begins, stop the game, switch to ASMJIT then restart / reload your game the issue does go away, so this seems to be related to the LLVM SPU decoder Using LLVM, during the introduction sequence when Bruce Wayne is tied to the chair and needs to rock it left/right to escape, the audio suddenly becomes extremely distorted if you move the camera around whilst Hugo Strange is addressing everybody over the PA system, and it then permanently remains that way - even after restarting RPCS3 and reloading etc.The Shader mode setting makes no difference - it does not rectify any of the above issues whichever mode is selected. the light shadows on Bruce's suit jacket are also purple.Īt 100% scaling, all graphics render correctly.Īlso, enemies seem to have a strange red box with white outline appearing over certain parts of their body, which I assume indicate 'hitboxes' - these should not appear at all (no adjustments to the settings that I can find remove them - including setting RS to 100%) This is immediately seen on the 'frozen' rain on the title screen - the rain is shown as purple lines rather than transparent, and further into the game e.g. If I adjust the Resolution Scale higher than 100%, various aspects of the rendered graphics have a purple hue to them (e.g.Audio is horribly distorted using LLVM, fine with ASMJIT.Graphics (shading?) is not rendering correctly above 100% scale.Batman Arkham City GOTY (BLUS30978) has several issues:
